$25 · TRAIL

Ship at Draft Three

You have a draft that's already shippable. You're now on draft eleven, and it's worse than draft three. The protocol for stopping at the version that was already good — set before the spiral, enforced during it.

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Ship at Draft Three — cover
01WHAT'S INSIDE

Stop-rules set before draft three. Enforced after.

  1. 01

    Why each iteration feels rational

    The local-vs-global trap that AI accelerates. Diagnosis first.

  2. 02

    The Pre-Set Ship Rule

    Decide before draft 1 what shippable looks like. Paste-able criteria.

  3. 03

    The Draft Three Audit

    A 4-question check after draft three. Pass = ship. Fail = one more.

  4. 04

    The Asymptote Detector

    How to spot when "better" is now noise, not signal. The numerical test.

  5. 05

    Recovery from Draft Eleven

    When you're already there: how to revert to an earlier version honestly.

  6. 06

    The Re-Entry Card · Draft Variant

    Calibrated for the next draft you start.

03THE FAILURE MODE THIS SOLVES

This kit lives at AFM-9.

This kit goes deeper on:

04FROM THE SAME LINE

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Deskrune. For when you come back.